(octave.info)Light Properties


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15.3.3.9 Light Properties
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The ‘light’ properties are:

‘beingdeleted’: {"off"} | "on"

‘busyaction’: "cancel" | {"queue"}
     Define how Octave handles the execution of this object’s callback
     properties when it is unable to interrupt another object’s
     executing callback.  This is only relevant when the currently
     executing callback object has its ‘interruptible’ property set to
     "off".  The ‘busyaction’ property of the interrupting callback
     object indicates whether the interrupting callback is queued
     ("queue" (default)) or discarded ("cancel").  Note:
     Callbacks section.

‘buttondownfcn’: string | function handle, def. ‘[](0x0)’
     For information on how to write graphics listener functions see
     Note: Callbacks section.

‘children’ (read-only): vector of graphics handles, def. ‘[](0x1)’
     ‘children’ is unused.

‘clipping’: "off" | {"on"}
     If ‘clipping’ is "on", the light is clipped in its parent axes
     limits.

‘color’: colorspec, def. ‘[1 1 1]’
     Color of the light source.  Note: colorspec.

‘createfcn’: string | function handle, def. ‘[](0x0)’
     Callback function executed immediately after light has been
     created.  Function is set by using default property on root object,
     e.g., ‘set (groot, "defaultlightcreatefcn", 'disp ("light
     created!")')’.

     For information on how to write graphics listener functions see
     Note: Callbacks section.

‘deletefcn’: string | function handle, def. ‘[](0x0)’
     Callback function executed immediately before light is deleted.

     For information on how to write graphics listener functions see
     Note: Callbacks section.

‘handlevisibility’: "callback" | "off" | {"on"}
     If ‘handlevisibility’ is "off", the light’s handle is not visible
     in its parent’s "children" property.

‘hittest’: "off" | {"on"}
     Specify whether light processes mouse events or passes them to
     ancestors of the object.  When enabled, the object may respond to
     mouse clicks by evaluating the "buttondownfcn", showing the
     uicontextmenu, and eventually becoming the root "currentobject".
     This property is only relevant when the object can accept mouse
     clicks which is determined by the "pickableparts" property.  Note:
     pickableparts property.

‘interruptible’: "off" | {"on"}
     Specify whether this object’s callback functions may be interrupted
     by other callbacks.  By default ‘interruptible’ is "on" and
     callbacks that make use of ‘drawnow’, ‘figure’, ‘waitfor’,
     ‘getframe’ or ‘pause’ functions are eventually interrupted.  Note:
     Callbacks section.

‘parent’: graphics handle
     Handle of the parent graphics object.

‘pickableparts’: "all" | "none" | {"visible"}
     Specify whether light will accept mouse clicks.  By default,
     ‘pickableparts’ is "visible" and only visible parts of the light or
     its children may react to mouse clicks.  When ‘pickableparts’ is
     "all" both visible and invisible parts (or children) may react to
     mouse clicks.  When ‘pickableparts’ is "none" mouse clicks on the
     object are ignored and transmitted to any objects underneath this
     one.  When an object is configured to accept mouse clicks the
     "hittest" property will determine how they are processed.  Note:
     hittest property.

‘position’: def. ‘[1 0 1]’
     Position of the light source.

‘selected’: {"off"} | "on"

‘selectionhighlight’: "off" | {"on"}

‘style’: {"infinite"} | "local"
     This string defines whether the light emanates from a light source
     at infinite distance ("infinite") or from a local point source
     ("local").

‘tag’: string, def. ""
     A user-defined string to label the graphics object.

‘type’ (read-only): string
     Class name of the graphics object.  ‘type’ is always "light"

‘uicontextmenu’: graphics handle, def. ‘[](0x0)’
     Graphics handle of the uicontextmenu object that is currently
     associated to this light object.

‘userdata’: Any Octave data, def. ‘[](0x0)’
     User-defined data to associate with the graphics object.

‘visible’: "off" | {"on"}
     If ‘visible’ is "off", the light is not rendered on screen.


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