(octave.info)Graphics Objects


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15.3.2 Graphics Objects
-----------------------

The hierarchy of graphics objects was explained above.  Note:
Introduction to Graphics Structures.  Here the specific objects are
described, and the properties contained in these objects are discussed.
Keep in mind that graphics objects are always referenced by “handle”.

root figure
     The top level of the hierarchy and the parent of all figure
     objects.  Use ‘groot’ to obtain the handle of the root graphics
     object.

figure
     A figure window.

axes
     A set of axes.  This object is a child of a figure object and may
     be a parent of line, text, image, patch, surface, or light objects.

line
     A line in two or three dimensions.

text
     Text annotations.

image
     A bitmap image.

patch
     A filled polygon, currently limited to two dimensions.

surface
     A three-dimensional surface.

light
     A light object used for lighting effects on patches and surfaces.

15.3.2.1 Creating Graphics Objects
..................................

You can create any graphics object primitive by calling the function of
the same name as the object; In other words, ‘figure’, ‘axes’, ‘line’,
‘text’, ‘image’, ‘patch’, ‘surface’, and ‘light’ functions.  These
fundamental graphic objects automatically become children of the current
axes object as if ‘hold on’ was in place.  Separately, axes will
automatically become children of the current figure object and figures
will become children of the root object.

   If this auto-joining feature is not desired then it is important to
call ‘newplot’ first to prepare a new figure and axes for plotting.
Alternatively, the easier way is to call a high-level graphics routine
which will both create the plot and then populate it with low-level
graphics objects.  Instead of calling ‘line’, use ‘plot’.  Or use ‘surf’
instead of ‘surface’.  Or use ‘fill’ instead of ‘patch’.

 -- : axes ()
 -- : axes (PROPERTY, VALUE, ...)
 -- : axes (HAX)
 -- : H = axes (...)
     Create a Cartesian axes object and return a handle to it, or set
     the current axes to HAX.

     Called without any arguments, or with PROPERTY/VALUE pairs,
     construct a new axes.

     Called with a single axes handle argument HAX, the function makes
     HAX the current axes (as returned by ‘gca’).  It also makes the
     figure which contains HAX the current figure (as returned by
     ‘gcf’).  Finally, it restacks the parent object’s ‘children’
     property so that the axes HAX appears before all other axes handles
     in the list.  This causes HAX to be displayed on top of any other
     axes objects (Z-order stacking).  In addition it restacks any
     legend or colorbar objects associated with HAX so that they are
     also visible.

     Programming Note: The full list of properties is documented at
     Note: Axes Properties.

     See also: Note: gca, Note: set, *note get:
     XREFget.

 -- : line ()
 -- : line (X, Y)
 -- : line (X, Y, PROPERTY, VALUE, ...)
 -- : line (X, Y, Z)
 -- : line (X, Y, Z, PROPERTY, VALUE, ...)
 -- : line (PROPERTY, VALUE, ...)
 -- : line (HAX, ...)
 -- : H = line (...)
     Create line object from X and Y (and possibly Z) and insert in the
     current axes.

     Multiple property-value pairs may be specified for the line object,
     but they must appear in pairs.

     If the first argument HAX is an axes handle, then plot into this
     axes, rather than the current axes returned by ‘gca’.

     The optional return value H is a graphics handle (or vector of
     handles) to the line objects created.

     Programming Note: The full list of properties is documented at
     Note: Line Properties.

     See also: Note: image, Note: patch, Note:
     rectangle, Note: surface, *note text:
     XREFtext.

 -- : patch ()
 -- : patch (X, Y, C)
 -- : patch (X, Y, Z, C)
 -- : patch ("Faces", FACES, "Vertices", VERTS, ...)
 -- : patch (..., PROP, VAL, ...)
 -- : patch (..., PROPSTRUCT, ...)
 -- : patch (HAX, ...)
 -- : H = patch (...)
     Create patch object in the current axes with vertices at locations
     (X, Y) and of color C.

     If the vertices are matrices of size MxN then each polygon patch
     has M vertices and a total of N polygons will be created.  If some
     polygons do not have M vertices use NaN to represent "no vertex".
     If the Z input is present then 3-D patches will be created.

     The color argument C can take many forms.  To create polygons which
     all share a single color use a string value (e.g., "r" for red), a
     scalar value which is scaled by ‘caxis’ and indexed into the
     current colormap, or a 3-element RGB vector with the precise
     TrueColor.

     If C is a vector of length N then the ith polygon will have a color
     determined by scaling entry C(i) according to ‘caxis’ and then
     indexing into the current colormap.  More complicated coloring
     situations require directly manipulating patch property/value
     pairs.

     Instead of specifying polygons by matrices X and Y, it is possible
     to present a unique list of vertices and then a list of polygon
     faces created from those vertices.  In this case the "Vertices"
     matrix will be an Nx2 (2-D patch) or Nx3 (3-D patch).  The MxN
     "Faces" matrix describes M polygons having N vertices—each row
     describes a single polygon and each column entry is an index into
     the "Vertices" matrix to identify a vertex.  The patch object can
     be created by directly passing the property/value pairs
     "Vertices"/VERTS, "Faces"/FACES as inputs.

     Instead of using property/value pairs, any property can be set by
     passing a structure PROPSTRUCT with the respective field names.

     If the first argument HAX is an axes handle, then plot into this
     axes, rather than the current axes returned by ‘gca’.

     The optional return value H is a graphics handle to the created
     patch object.

     Programming Note: The full list of properties is documented at
     Note: Patch Properties.  Useful patch properties
     include: "cdata", "edgecolor", "facecolor", "faces", and
     "facevertexcdata".

     See also: Note: fill, Note: get, *note set:
     XREFset.

 -- : surface (X, Y, Z, C)
 -- : surface (X, Y, Z)
 -- : surface (Z, C)
 -- : surface (Z)
 -- : surface (..., PROP, VAL, ...)
 -- : surface (HAX, ...)
 -- : H = surface (...)
     Create a surface graphic object given matrices X and Y from
     ‘meshgrid’ and a matrix of values Z corresponding to the X and Y
     coordinates of the surface.

     If X and Y are vectors, then a typical vertex is (X(j), Y(i),
     Z(i,j)).  Thus, columns of Z correspond to different X values and
     rows of Z correspond to different Y values.  If only a single input
     Z is given then X is taken to be ‘1:columns (Z)’ and Y is ‘1:rows
     (Z)’.

     Any property/value input pairs are assigned to the surface object.

     If the first argument HAX is an axes handle, then plot into this
     axes, rather than the current axes returned by ‘gca’.

     The optional return value H is a graphics handle to the created
     surface object.

     Programming Note: The full list of properties is documented at
     Note: Surface Properties.

     See also: Note: surf, Note: mesh, *note patch:
     XREFpatch, Note: line.

 -- : light ()
 -- : light (..., "PROP", VAL, ...)
 -- : light (HAX, ...)
 -- : H = light (...)
     Create a light object in the current axes or for axes HAX.

     When a light object is present in an axes object, and the
     properties "EdgeLighting" or "FaceLighting" of a ‘patch’ or
     ‘surface’ object are set to a value other than "none", these
     objects are drawn with light and shadow effects.  Supported values
     for Lighting properties are "none" (no lighting effects), "flat"
     (faceted look of the objects), and "gouraud" (linear interpolation
     of the lighting effects between the vertices).  For ‘patch’
     objects, the normals must be set manually (property
     "VertexNormals").

     Up to eight light objects are supported per axes.

     Lighting is only supported for OpenGL graphic toolkits (i.e.,
     "fltk" and "qt").

     A light object has the following properties which alter the
     appearance of the plot.

     "Color": The color of the light can be passed as an
          RGB-vector (e.g., ‘[1 0 0]’ for red) or as a string (e.g., "r"
          for red).  The default color is white (‘[1 1 1]’).

     "Position": The direction from which the light emanates as a
          1x3-vector.  The default direction is ‘[1 0 1]’.

     "Style": This string defines whether the light emanates from a
          light source at infinite distance ("infinite") or from a local
          point source ("local").  The default is "infinite".

     If the first argument HAX is an axes handle, then add the light
     object to this axes, rather than the current axes returned by
     ‘gca’.

     The optional return value H is a graphics handle to the created
     light object.

     Programming Note: The full list of properties is documented at
     Note: Light Properties.

     See also: Note: lighting, *note material:
     XREFmaterial, Note: patch, Note: surface.

15.3.2.2 Handle Functions
.........................

To determine whether a variable is a graphics object index, or an index
to an axes or figure, use the functions ‘ishghandle’, ‘isgraphics’,
‘isaxes’, and ‘isfigure’.

 -- : ishghandle (H)
     Return true if H is a graphics handle and false otherwise.

     H may also be a matrix of handles in which case a logical array is
     returned that is true where the elements of H are graphics handles
     and false where they are not.

     See also: Note: isgraphics, *note isaxes:
     XREFisaxes, Note: isfigure, *note ishandle:
     XREFishandle.

 -- : isgraphics (H)
 -- : isgraphics (H, TYPE)
     Return true if H is a graphics handle (of type TYPE) and false
     otherwise.

     When no TYPE is specified the function is equivalent to
     ‘ishghandle’.

     See also: Note: ishghandle, *note ishandle:
     XREFishandle, Note: isaxes, *note isfigure:
     XREFisfigure.

 -- : ishandle (H)
     Return true if H is a handle to a graphics or Java object and false
     otherwise.

     H may also be a matrix of handles in which case a logical array is
     returned that is true where the elements of H are handles to
     graphics or Java objects and false where they are not.

     Programming Note: It is often more useful to test for a specific
     object type.  To determine if a handle belongs to a graphics object
     use ‘ishghandle’ or ‘isgraphics’.  To determine if a handle belongs
     to a Java object use ‘isjava’.

     See also: Note: ishghandle, *note isgraphics:
     XREFisgraphics, Note: isjava.

 -- : isaxes (H)
     Return true if H is an axes graphics handle and false otherwise.

     If H is a matrix then return a logical array which is true where
     the elements of H are axes graphics handles and false where they
     are not.

     See also: Note: isfigure, *note ishghandle:
     XREFishghandle, Note: isgraphics.

 -- : isfigure (H)
     Return true if H is a figure graphics handle and false otherwise.

     If H is a matrix then return a logical array which is true where
     the elements of H are figure graphics handles and false where they
     are not.

     See also: Note: isaxes, *note ishghandle:
     XREFishghandle, Note: isgraphics.

   The function ‘gcf’ returns an index to the current figure object, or
creates one if none exists.  Similarly, ‘gca’ returns the current axes
object, or creates one (and its parent figure object) if none exists.

 -- : H = groot ()
     Return a handle to the root graphics object.

     The root graphics object is the ultimate parent of all graphics
     objects.

     In addition, the root object contains information about the
     graphics system as a whole such as the ‘ScreenSize’.  Use
     ‘get (groot)’ to find out what information is available.

     Defaults for the graphic system as a whole are specified by setting
     properties of the root graphics object that begin with "Default".
     For example, to set the default font for all text objects to
     FreeSans use

          set (groot, "DefaultTextFontName", "FreeSans")

     Default properties can be deleted by using ‘set’ with the special
     property value of "remove".  To undo the default font assignment
     above use

          set (groot, "DefaultTextFontName", "remove")

     Programming Note: The root graphics object is identified by the
     special handle value of 0.  At some point this unique value may
     change, but code can be made resistant to future changes by using
     ‘groot’ which is guaranteed to always return the root graphics
     object.

     See also: Note: gcf, Note: gca, *note get:
     XREFget, Note: set.

 -- : H = gcf ()
     Return a handle to the current figure.

     The current figure is the default target for graphics output.  If
     multiple figures exist, ‘gcf’ returns the last created figure or
     the last figure that was clicked on with the mouse.

     If a current figure does not exist, create one and return its
     handle.  The handle may then be used to examine or set properties
     of the figure.  For example,

          fplot (@sin, [-10, 10]);
          fig = gcf ();
          set (fig, "numbertitle", "off", "name", "sin plot")

     plots a sine wave, finds the handle of the current figure, and then
     renames the figure window to describe the contents.

     Note: To find the current figure without creating a new one if it
     does not exist, query the "CurrentFigure" property of the root
     graphics object.

          get (groot, "currentfigure");

     See also: Note: gca, Note: gco, *note gcbf:
     XREFgcbf, Note: gcbo, Note: get, *note set:
     XREFset.

 -- : H = gca ()
     Return a handle to the current axes object.

     The current axes is the default target for graphics output.  In the
     case of a figure with multiple axes, ‘gca’ returns the last created
     axes or the last axes that was clicked on with the mouse.

     If no current axes object exists, create one and return its handle.
     The handle may then be used to examine or set properties of the
     axes.  For example,

          ax = gca ();
          set (ax, "position", [0.5, 0.5, 0.5, 0.5]);

     creates an empty axes object and then changes its location and size
     in the figure window.

     Note: To find the current axes without creating a new axes object
     if it does not exist, query the "CurrentAxes" property of a figure.

          get (gcf, "currentaxes");

     See also: Note: gcf, Note: gco, *note gcbf:
     XREFgcbf, Note: gcbo, Note: get, *note set:
     XREFset.

 -- : H = gco ()
 -- : H = gco (FIG)
     Return a handle to the current object of the current figure, or a
     handle to the current object of the figure with handle FIG.

     The current object of a figure is the object that was last clicked
     on.  It is stored in the "CurrentObject" property of the target
     figure.

     If the last mouse click did not occur on any child object of the
     figure, then the current object is the figure itself.

     If no mouse click occurred in the target figure, this function
     returns an empty matrix.

     Programming Note: The value returned by this function is not
     necessarily the same as the one returned by ‘gcbo’ during callback
     execution.  An executing callback can be interrupted by another
     callback and the current object may be changed.

     See also: Note: gcbo, Note: gca, *note gcf:
     XREFgcf, Note: gcbf, Note: get, *note set:
     XREFset.

   The ‘get’ and ‘set’ functions may be used to examine and set
properties for graphics objects.  For example,

     get (groot)
         ⇒ ans =
            {
              type = root
              currentfigure = [](0x0)
              children = [](0x0)
              visible = on
              ...
            }

returns a structure containing all the properties of the root figure.
As with all functions in Octave, the structure is returned by value, so
modifying it will not modify the internal root figure plot object.  To
do that, you must use the ‘set’ function.  Also, note that in this case,
the ‘currentfigure’ property is empty, which indicates that there is no
current figure window.

   The ‘get’ function may also be used to find the value of a single
property.  For example,

     get (gca (), "xlim")
         ⇒ [ 0 1 ]

returns the range of the x-axis for the current axes object in the
current figure.

   To set graphics object properties, use the set function.  For
example,

     set (gca (), "xlim", [-10, 10]);

sets the range of the x-axis for the current axes object in the current
figure to ‘[-10, 10]’.

   Default property values can also be queried if the ‘set’ function is
called without a value argument.  When only one argument is given (a
graphic handle) then a structure with defaults for all properties of the
given object type is returned.  For example,

     set (gca ())

returns a structure containing the default property values for axes
objects.  If ‘set’ is called with two arguments (a graphic handle and a
property name) then only the defaults for the requested property are
returned.

 -- : VAL = get (H)
 -- : VAL = get (H, P)
     Return the value of the named property P from the graphics handle
     H.

     If P is omitted, return the complete property list for H.

     If H is a vector, return a cell array including the property values
     or lists respectively.

     See also: Note: set.

 -- : set (H, PROPERTY, VALUE, ...)
 -- : set (H, PROPERTIES, VALUES)
 -- : set (H, PV)
 -- : VALUE_LIST = set (H, PROPERTY)
 -- : ALL_VALUE_LIST = set (H)
     Set named property values for the graphics handle (or vector of
     graphics handles) H.

     There are three ways to give the property names and values:

        • as a comma separated list of PROPERTY, VALUE pairs

          Here, each PROPERTY is a string containing the property name,
          each VALUE is a value of the appropriate type for the
          property.

        • as a cell array of strings PROPERTIES containing property
          names and a cell array VALUES containing property values.

          In this case, the number of columns of VALUES must match the
          number of elements in PROPERTIES.  The first column of VALUES
          contains values for the first entry in PROPERTIES, etc.  The
          number of rows of VALUES must be 1 or match the number of
          elements of H.  In the first case, each handle in H will be
          assigned the same values.  In the latter case, the first
          handle in H will be assigned the values from the first row of
          VALUES and so on.

        • as a structure array PV

          Here, the field names of PV represent the property names, and
          the field values give the property values.  In contrast to the
          previous case, all elements of PV will be set in all handles
          in H independent of the dimensions of PV.

     ‘set’ is also used to query the list of values a named property
     will take.  ‘CLIST = set (H, "property")’ will return the list of
     possible values for "property" in the cell list CLIST.  If no
     output variable is used then the list is formatted and printed to
     the screen.

     If no property is specified (‘SLIST = set (H)’) then a structure
     SLIST is returned where the fieldnames are the properties of the
     object H and the fields are the list of possible values for each
     property.  If no output variable is used then the list is formatted
     and printed to the screen.

     For example,

          hf = figure ();
          set (hf, "paperorientation")
          ⇒  paperorientation:  [ landscape | {portrait} | rotated ]

     shows the paperorientation property can take three values with the
     default being "portrait".

     See also: Note: get.

 -- : PARENT = ancestor (H, TYPE)
 -- : PARENT = ancestor (H, TYPE, "toplevel")
     Return the first ancestor of handle object H whose type matches
     TYPE, where TYPE is a character string.

     If TYPE is a cell array of strings, return the first parent whose
     type matches any of the given type strings.

     If the handle object H itself is of type TYPE, return H.

     If "toplevel" is given as a third argument, return the highest
     parent in the object hierarchy that matches the condition, instead
     of the first (nearest) one.

     See also: Note: findobj, Note: findall,
     Note: allchild.

 -- : H = allchild (HANDLES)
     Find all children, including hidden children, of a graphics object.

     This function is similar to ‘get (h, "children")’, but also returns
     hidden objects (HandleVisibility = "off").

     If HANDLES is a scalar, H will be a vector.  Otherwise, H will be a
     cell matrix of the same size as HANDLES and each cell will contain
     a vector of handles.

     See also: Note: findall, Note: findobj,
     Note: get, Note: set.

 -- : findfigs ()
     Find all visible figures that are currently off the screen and move
     them onto the screen.

     See also: Note: allchild, Note: figure,
     Note: get, Note: set.

   Figures can be printed or saved in many graphics formats with ‘print’
and ‘saveas’.  Occasionally, however, it may be useful to save the
original Octave handle graphic directly so that further modifications
can be made such as modifying a title or legend.

   This can be accomplished with the following functions by

     fig_struct = hdl2struct (gcf);
     save myplot.fig -struct fig_struct;
     ...
     fig_struct = load ("myplot.fig");
     struct2hdl (fig_struct);

 -- : S = hdl2struct (H)
     Return a structure, S, whose fields describe the properties of the
     object, and its children, associated with the handle, H.

     The fields of the structure S are "type", "handle", "properties",
     "children", and "special".

     See also: Note: struct2hdl, *note hgsave:
     XREFhgsave, Note: findobj.

 -- : H = struct2hdl (S)
 -- : H = struct2hdl (S, P)
 -- : H = struct2hdl (S, P, HILEV)
     Construct a graphics handle object H from the structure S.

     The structure must contain the fields "handle", "type", "children",
     "properties", and "special".

     If the handle of an existing figure or axes is specified, P, the
     new object will be created as a child of that object.  If no parent
     handle is provided then a new figure and the necessary children
     will be constructed using the default values from the root figure.

     A third boolean argument HILEV can be passed to specify whether the
     function should preserve listeners/callbacks, e.g., for legends or
     hggroups.  The default is false.

     See also: Note: hdl2struct, *note hgload:
     XREFhgload, Note: findobj.

 -- : HNEW = copyobj (HORIG)
 -- : HNEW = copyobj (HORIG, HPARENT)
     Construct a copy of the graphic objects associated with the handles
     HORIG and return new handles HNEW to the new objects.

     If a parent handle HPARENT (root, figure, axes, or hggroup) is
     specified, the copied object will be created as a child of HPARENT.

     If HORIG is a vector of handles, and HPARENT is a scalar, then each
     handle in the vector HNEW has its "Parent" property set to HPARENT.
     Conversely, if HORIG is a scalar and HPARENT a vector, then each
     parent object will receive a copy of HORIG.  If HORIG and HPARENT
     are both vectors with the same number of elements then ‘HNEW(i)’
     will have parent ‘HPARENT(i)’.

     See also: Note: struct2hdl, *note hdl2struct:
     XREFhdl2struct, Note: findobj.


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